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The Legend of Zelda (1986 video game)
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The Legend of Zelda (1986 video game) : ウィキペディア英語版
The Legend of Zelda (1986 video game)

|writer = Takashi Tezuka
|composer = Koji Kondo
|series = ''The Legend of Zelda''
|platforms =
|released = |PAL=November 15, 1987}}Game Boy AdvanceVirtual Console
WiiNintendo 3DS
Ambassador ProgramFull VersionWii U
}}
|genre = Action-adventure
|modes = Single-player
}}
, subtitled ''The Hyrule Fantasy'' in its original Japanese release, is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka.〔 Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets along the way.〔〔
The inaugural game of the ''The Legend of Zelda'' series, it was originally released in Japan as a launch title for the Nintendo Entertainment System's Family Computer Disk System peripheral in 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. This version was released in Japan in 1994 under the title .〔 The game was ported to the GameCube and Game Boy Advance,〔 and is available in emulated form via the Virtual Console.〔
''The Legend of Zelda'' was a bestseller for Nintendo, selling over 6.5 million copies. It is often featured in lists of games considered the greatest or most influential and is regarded as a spiritual forerunner of the role-playing video game genre. A solitary sequel, ''Zelda II: The Adventure of Link'', was first released in Japan less than a year after its predecessor's debut. The game spawned several prequels and a number of spin-offs, establishing a series that has become one of Nintendo's most popular.
==Gameplay==

''The Legend of Zelda'' incorporates elements of action, adventure, and role-playing games. The player controls Link from a flip-screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments. Link begins the game armed only with a small shield, but a sword becomes available to Link after he ventures into a cave that is accessible from the game's first map screen. Throughout the game, various characters aid Link by giving or selling equipment and clues. These people can be found in caves scattered throughout the overworld; some are readily accessible, while others are hidden behind obstacles such as rocks, trees, and waterfalls.
Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages, and guarded by monsters different from those found on the surface. Dungeons also contain useful items which Link can add to his arsenal, such as a boomerang for retrieving distant items and stunning enemies, and a recorder with magical properties. Link must successfully navigate through each of the first eight dungeons to obtain all eight pieces of the Triforce of Wisdom. Once he has completed the artifact, he can enter the ninth dungeon to rescue Zelda.〔 Apart from this exception, the order of completing dungeons is somewhat left to the player, although they steadily increase in difficulty and some of them can only be reached or completed using items gained in a previous one. In addition, the entrances of the three highest-level dungeons are hidden. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game. For example, it is possible to reach the final boss of the game without ever receiving the sword.
After completing the game, the player has access to a more difficult quest, officially referred to as the , with new dungeon locations/layouts, different item placements, and stronger enemies.〔ZELDA: The Second Quest Begins (1988), p. 28〕 Although this more difficult "replay" was not unique to ''Zelda'', few games offered entirely different levels to complete on the second playthrough.〔 The Second Quest can be replayed each time the game is completed and can also be accessed at any time by starting a new file with the name "ZELDA".〔(【引用サイトリンク】title=IGN: The Legend of Zelda Cheats, Codes, Hints & Secrets for NES )

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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